HIGH NOON RICOCHET

Project/Design Lead

High Noon Ricochet is an online multiplayer first-person western dueler with a twist; instead of firing at your opponent directly, take control of the bullet as you guide its ricochet path. The further you travel and the more objects you ricochet off of, the higher your end round score. Earn the highest score to win!

High Noon Ricochet was based on my original design and developed by a team of five over the span of five weeks. On the project management side of things, the time frame was too short to implement Agile, so instead I turned to Kanban to organize team efforts. The Kanban board gave each member of the team their immediate tasks, while allowing the flexibility necessary in a prototyping environment to add, remove, or modify tasks as necessary.

©2020 by Jaime Tous